

Resource Collector Station: Allows for Collecting Local Resources With Drones.Mobile Scout Station: Allows for Crafting Scout Station Within the Cyclops.Cyclops Research Station: Allows for Researching and Developing New Cyclops Tech.

Cyclops Modification Station: Allows for Modification of Cyclops and Can Craft New Upgrade Modules.New Cyclops Related Interior Modules & Pieces Note: For the suggestions below, the Enclosed Docking Bay is a must need for these to be added. Compared to the other base pieces available, this one will stand out much like the moon pool. The enclosed docking bay will have the ground floor with a stairwell or elevator that leads up to the second floor that wraps around Cyclops rear and on the top floor you will have a large open space where you can craft any interior pieces or modules you so wish.

The bay will have grand total of three floors and the construction will be the largest version yet. This bay will look something like precursor array’s underwater entrance, which is massive enough to fit the Cyclops. Much like moon pool base piece, the enclosed docking bay will recharge the Cyclops and the Vehicle it carries while docked. Once docked and clamped into place, the doors will automatically close and the water will begin to drain, thus will be allowed to exit. It should have mechanical arms that clamps onto the ship, guide it into position where you will proceed to step away from the controls. I sometimes wonder if loading up the Sea Moth with as much cargo as it can carry wouldn't be more efficient.Much like real life docking bays, we need one that allows for the submarine to be docked below or above water. It's definitely useful for transporting a lot of cargo and getting the Prawn Suit to different regions but the risk always has me trembling the entire time and I end up moving at a snails pace.

Escaped with the Cyclops just barely holding together and running on fumes. Didn't seem to matter if I was going slow or fast or even rigging for silent running. The other day I was being harassed by this Reaper that chased me far outside of its territory (and I think it set up permanent shop in one of the grasslands? I have to check again sometime to confirm) and would not let up until I completely cut power again. I know that if I cut engines creatures should ignore me. It's a Hardcore save so I can't just get it back to a save point if I lose it, and every time I travel somewhere I encounter something big and dangerous that does a lot of damage, or uses a shitload of power to escape/avoid along the way. I'm currently playing a save where I've built the Cyclops early enough to actually make use of it around the map, but it's always very scary to do so.
